History of the PlayStation


During the first and second generations of video game consoles many electronic companies jumped on the console bandwagon. After all, they already built products using the same parts, so why not enter into the hot new gaming fad. Magnavox released the first video game console with the Magnavox Odyssey, which inspired Pong, then RCA released the RCA Studio II (a Pong clone), and even the Fairchild Semiconductor company made the Fairchild Channel F. Surprisingly Sony, which was founded in 1946, didn’t release their own video game system until the mid-90s, but it wasn’t for lack of trying.

The Nintendo/Sony Marriage:

After the crash of the video game market in 1983, Nintendo rebuilt the industry with the Nintendo Entertainment System, quickly making them into the dominating force of the video game industry. When developing the Super Nintendo (SNES), their second cartridge-based console, they signed a deal with Sony to supply the systems audio processor (the Sony SPC700).
As Nintendo continued developing add-ons for the SNES, including a short lived modem (Japan only), Sony was focusing on its core business of technology and in 1986 they developed alongside Philips Electronics a new kind of CD-ROM (called the CD-ROM/XA). The new type of disc allowed compressed audio, video/graphics, and data to run simultaneously. The original CD-ROM could contain audio, graphical or data information, but could only run them independently. By combining these three elements together games could use larger, more advance graphics and audio that could be accessed by the data files all off a single disk.
On the news of this hot new technology and leveraging their existing relationship, Nintendo approached Sony to start development on a CD-ROM add-on to the Super Nintendo, with plans on making it Nintendo's first disc-based console. The deal was made in 1988 with Sony crafting the tech and Nintendo releasing the Play Station expansion.